Hype 2.5 addresses this issue in a major way, offering two alternative platforms for viewing animations: video and GIF animation. HTML5 is still clearly the program's focus, but in expanding its export options, Hype 2.5 has opened itself up to an entirely new kind of user: budding animators.
Now, I have no intention of ever making animation more than an occasional hobby, but it was astonishing how quickly I was able to put a basic piece together. The drawing and lettering, done in Photoshop, took around an hour and a half; the actual animation took just about two hours, despite having to familiarize myself with Hype's tools during that process. I don't think the result will win me any awards, but it's very satisfying to produce a solid piece from an evening's worth of work.
And if your interest in animation is on the GIF side, you don't even have to go that far. My first Hype 2.5 test was a three-second looping animation of flickering stars: drawn in a half-hour, built and exported in ten minutes.
Hype Reflect, the perfect mobile accessory
Hype Reflect's minimalist iOS 7 interface mostly stays out of the way when you're interacting with your project in mobile, which I appreciate; its focus, after all, should be more on the project than the app's various trimmings. Even without many controls to fuss with, however, the app offers a decent amount of flexibility between previewing, Mirror Mode, and sending your project to mobile Safari.
Tweaks, trims, and efficiency boosters
Beyond the major showcase features in Hype 2.5, Tumult did a ton of work to improve the program's usability along with adding under-the-hood tweaks, and it shows. You can now upload Retina-sized images; Hype then automatically calibrates these images so that the right size displays for the proper device, in order to save bandwidth. Building animations is also a lot smoother with the addition of basic timeline-editing features such as element snapping, arrow key manipulations, and keyframe keyboard shortcuts.
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