For example, 2D images in VR must be stitched together, but when they are, the resulting seams and lines form a distracting discontinuous space. A talented video editor can hide seams, but not eliminate them.
Within a light field volume, Immerge captures data allowing for virtual views to be generated from any point, facing any direction, and with any field of view. This creates a much more realistic sense of presence, previously experienced only with computer graphics.
In addition, Immerge places viewers in the action by replicating natural light flow and corrects stereoscopic alignment to keep scenes consistent as users move their heads from side to side. The camera corrects flawed visual parallax, a phenomenon where moving objects at different distances appear to move at different speeds.
It allows for natural (“six degrees of freedom”) head movement in any direction with the ability to view the world in a natural way—side to side, up and down, and back and forth. Three additional axes of movement pivot on top of those three.
Built as a system
Immerge is designed not only as a camera, but as a complete system, providing all the necessary hardware, software and services required to capture, process, edit, and play back content.
It features a flexible, configurable dense light field camera array, a server for storage and processing, the Light Field Editor that integrates with Nuke, and the light field video playback engine for VR headsets and platforms.
The Immerge server stores up to one hour of capture, processes the light field data , and integrates with network and enterprise storage as well as VFX tools and even provides a portable render farm.
Lytro plans to make the Immerge system available for purchase or rent by storytellers during the first quarter of 2016, and to the general public later in the year.
Why this matters: Advances in the video realm make Lytro an important part of creating and combining live action and computer graphics for a new kind of immersive storytelling and VR-based presentations for mainstream audiences.
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