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Digital Campus hopes to promote innovation in Malaysian education

AvantiKumar | Oct. 5, 2015
Digital Campus 2015 is an ASEAN edition that puts the emphasis on being creators rather than consumers.

Digital campus

Photo - (From left) Panel of industry experts Atiq Rahman, former Robotics champion at National and regional level; Azizul Hakim (Joe), from Glue Studios; Christopher Tock, Owner of Social Grooves.


Malaysia's Digital Campus 2015 is an ASEAN edition that puts the emphasis on being creators rather than consumers, said the organisers Eduspec Holdings and Youth On Unity (Y.O.U.).

Malays an educational solutions company Eduspec Holdings' chief executive officer E H Lim said Digital Campus (DC), which is returning for the second year, is a platform for Malaysian youths to learn and develop their creativity and innovation via digital education and in turn, apply that knowledge to real life.

Lim said the initiative, which has the support of national agency CyberSecurity Malaysia and the Ministry of Education, intended to promote the message that the future would be made by creators, not consumers.

He said this year's edition has been expanded to an ASEAN edition that "will see a greater number of participants as the events namely contests in coding, robotics, and digital art and animation would be spread across three countries; Malaysia, Indonesia, and Vietnam."

"Our mission and singular passion is to empower youths to create and innovate with technology. We intend to expand to other ASEAN countries as we believe that all youths have to think digitally to better their world. And we thought what better way to do that than by opening it up to our neighbouring countries?" said Lim. 

"This also opens up more opportunities for youths regardless of where they come from which is ultimately our aim in spreading digital knowledge and exposure," he said.

 Lim said that DC's main highlight will be the three competitions opened to students from across the ASEAN region.
Students are encouraged to represent their schools in the competition categories of their choice. They can either take part in WeCode the coding contest; International Robothon the robotics challenge; or in the Digital Art and Animation contest. Each contest is crafted to bring out the best creative output in youths digitally.

For WeCode, teams are challenged to explore and come up with their own original creation be it a game, entertainment piece or animation programme for primary students; or a mobile game or edutainment app for secondary students.

The event also includes a talk by CyberSecurity Malaysia on becoming a great digital citizen in an effort to promote cyber safety.

In addition, teams participating in International Robothon will have to build and program a robot that can perform multiple tasks and demonstrate a solution to a problem that engineers commonly face in the field. This challenge will be based on the EcoWatch theme. 

For Digital Art and Animation, primary students are invited to come up with an art piece based on the theme 'Life in the 23rd Century' whereas the theme for secondary students is 'Fantasy World'.

This year, DC is excited to be working with Grom Social, a safe social network, created by kids for kids. This social network is created especially for kids under the age of 13.

Each representing team will compete amongst themselves at the National Contest level until they qualify for the finals. The finals for Digital Art and Animation will take place at Jakarta, Indonesia on November 8th followed by International Robothon at Ho Chi Minh, Vietnam on November 29th, and WeCode at Kuala Lumpur, Malaysia on December 6th.

"Aside from providing a platform for youths to express their talent by combining technology and art, there's another reason why we decided to hold the competitions in Indonesia and Vietnam," added Mohd Nazifuddin bin Dato' Sri Mohd Najib, chairman of Youth On Unity. "We also wanted youths to make friends and learn from one another."

"This would help them expand their existing knowledge and skillset as well as enhance their worldview on the different cultures their peers are coming from. At the end of the day, we want the young minds to evolve from simple computer users to computer enthusiasts who can do wonders. And eventually, they will propel our country forward when they join the workforce," he said.

To learn more about the contests, schools and students can register and get more information from this specially designed portal


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