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Shining light on virtual reality: Busting the 5 most inaccurate Oculus Rift myths

Brad Chacos | March 27, 2014
Everything you've heard about the Oculus Rift is wrong.

3. Oculus Rift is a finished product

You can buy an Oculus Rift headset on the Oculus website today, and there are thousands and thousands of the headsets already being used out in the world. But Oculus Rift is not being sold for general consumer use. The headset available today is a developer kit designed to help software makers create cool things for the Rift. Oculus VR has yet to announce a date for the launch of a consumer version of the Rift.

4. Oculus Rift is the only VR headset around

Oculus Rift is synonymous with 'consumer VR headset,' and for good reason: It's far and away the most polished, least janky solution around. But that doesn't make it the only solution around. A wide range of companies are developing virtual and augmented reality headsets of their own, including game-industry heavyweights like Sony (of PlayStation fame) and Valve (creators of the Steam PC gaming platform). Valve's been shy about unveiling its tech to the public, but the devs that tried it at Steam Dev Days in January were exceedingly enthusiastic, to say the least.

There's a shade of truth in this myth, however. Most of those far-flung Oculus Rift competitors are still looking pretty rough. But more headsets are coming &madsh; just like the consumer version of the Rift itself.

5. Kickstarter backers got screwed by Oculus' $2 billion Facebook sale

No. Just... no. The Oculus Rift is a stunning success story, the latest poster child for Kickstarter's mission to fund hopes, dreams, and potential. Kickstarter is not a toy store or a place to look for equity in up-and-coming companies.

You can be mad about Oculus' selling out to Facebook, but to say that sale bastardizes the Kickstarter ideal is just plain wrong.

 

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