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Victor Vran review: Your loot is your class in this addictive Diablo-like RPG

Hayden Dingman | Aug. 5, 2015
You know what? I'm starting to think that the original Diablo III release being a terrible, horrible, no-good, very-bad game (or at least being perceived that way) was potentially the best thing that could've happened to the action-RPG genre.

Also, I experienced some minor performance issues, even running on a GeForce GTX 980 Ti. Tons of particle effects on-screen would make the action lag and then jump ahead occasionally, and this game doesn't look nearly good enough where that should occur, even on Ultra.

Bottom line

It's more than a bit silly and mindless but, well, the whole aRPG genre is a bit silly and mindless. Victor Vran strips out some of the complexity of its peers, but makes up for it with a dynamic combat system and incredibly modular character customization. And the most awful hats. And stale jokes that are so stale they're almost funny again. Almost.

I ended up enjoying this one more than I expected. It's not perfect by any means, nor would I say it's as good as genre leaders Diablo, Path of Exile, and Torchlight. But it still kept me up until 4 A.M. one night, so I'm calling this a win.

 

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