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You Should Play: Challenging platformer Bean Dreams forces you to think strategically

Chris Holt | Dec. 15, 2014
These days, keeping up with games can be a full-time job. So how do you separate the signal from the noise, the wheat from the chaff, the Temple Runs from the Temple Jumps? Allow us to help by regularly selecting a game You Should Play.

These days, keeping up with games can be a full-time job. So how do you separate the signal from the noise, the wheat from the chaff, the Temple Runs from the Temple Jumps? Allow us to help by regularly selecting a game You Should Play.

Rarely do we suggest starting with a sequel, but in the case of Bean Dreams, you can jump right in. Don't worry if you've never heard of Bean's Quest, the original title in this now two-part game series, because I'll catch you up real quick: you play as a sombrero-wearing jumping bean in an adorable platformer world. Beyond that, there's not much to get — and that's part of the charm of this instant classic game. Bean Dreams is that exceptional game that is actually as responsive and fun on the iPhone as the classic 1980s console titles that inspired it. Here are three reasons why you need to add this game to your app collection.  

Beans, beans, the jumping fruit: Unlike other platformers you've played, the biggest difference is that your Bean Dreams character is always jumping. The controls determine which direction he bounces, and are as simple as hitting the left or right virtual buttons on your iPhone.

But the bean's constant state of motion provides interesting game-play challenges. For starters, unlocking all of the Dream Stars (the in-app currency that unlocks additional worlds) in a given stage requires you to be very precise with your jumps. For example, I completed an early stage in fifteen jumps — not bad, but that only netted me a single dream star. If I was more precise in where I jumped and had I timed my attacks on my enemies properly, I could have completed the stage in five jumps.

It also means that things like spikes, enemies, and other obstacles cannot be simply waited out: Bean Dreams requires precise timing in your actions more so than you'll find on any other platformer on iOS.

G-rated aesthetic, R-rated difficulty: About that difficulty: some of the goals in a given stage can be solved in your first five or so passes through a stage. Others require you to shake the phone, call it names, toss it at your couch, and come back in four hours when you've calmed down and stopped muttering obscenities. At least, that's my experience.

"But it's a cute game!," you're probably saying. And it is — deviously so. You play in a world not dissimilar from Kirby's Dreamworld, complete with adorable enemy spiders, axolotls, and a bean with a freaking sombrero! It's like several nefarious people in lab coats engineered the most adorable, minimalist game protagonist they could. And with a chiptunes soundtrack that is varied and fantastic, Bean Dreams is weapons-grade cute. 

 

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