Ridiculous and replayable: Not only does the soundtrack change with the levels, but the worlds really do progress in difficulty and complication. The Japanese bath house levels, for example, have not only a different color scheme and probably the best song of the game, but compared to previous levels, the bath house stages are much more about understanding the physics of your jumping powers in relation to water. For example, knowing how high you have to jump to then dive in the water and reach certain items is a major part of the problem-solving strategy to advance. This builds upon the previously established slide-and-jump mechanic introduced in the Fun Factory levels. Each world complicates this simple formula while also giving you new challenges. That way, the game-play doesn't get old.
Bean Dreams further ups its replayability factor by its Dream Star mechanic. Similar to puzzlers, each stage has a set of goals that will unlock further levels. Unlike many puzzlers, though, some of these goals can't be accomplished at the same time. On a given level, it's often a choice of going and finding the collectible fruit or the hidden axolotl or minimizing the number of jumps you make to reach the goal. The fruit is often the easiest, just requiring you to explore and survive the level; the jumps require a great deal of pinpoint platforming, and the axolotl often requires a bit of puzzle solving.
With 48 unlockable stages, a rare degree of flexibility in a player's approach to a level, clever level design, and an exceptionally fun, bright aesthetic, Bean Dreams is a must download.
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