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Assassin's Creed Syndicate hands-on: Top-hats, bobbies, and a bit o' ultraviolence

Hayden Dingman | Aug. 5, 2015
Wheel out the hidden blades and hoods—it’s time for a new Assassin’s Creed. This year’s entry, Syndicate, finally brings the game’s Forrest Gump-esque historical tourism into the modern era.

Victorian London? Thanks to steampunk and a certain famous detective, it's a setting almost as overused as World War II or a Middle Eastern desert.

Perhaps there's a legitimately interesting story for Ubisoft to tell in this setting, and to their credit the environment artists have certainly nailed the sooty, grimy feel we typically associate with Dickensian London. I'm not sold on the game from the short demo I played, though. And it's not because I don't want to be-I've played ten Assassin's Creed games and for some reason I keep coming back. I'm 50 percent in love with the series, 50 percent obligated to play them because I feel like I already played so many...why stop now?

But I can't help hemming and hawing about Syndicate, in part because I've only played one small portion of a game Ubisoft says is "bigger than Unity"-a game that was already enormous. Can Ubisoft overcome the standard Victorian Era tropes we've seen tread and retread in countless pseudo-Victorian games/movies/books? Can it tell a story more interesting than the simplistic class warfare explored in Unity? Will the PC port run like a proper PC game instead of a mangled pile of garbage? For the answers to those questions (and more), we'll have to wait until the official release in October.

Source: PCWorld


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