Imagine: You're standing outside a costume shop dressed as a bird. Times are hard. You used to have a better job, but your husband/wife left you and your kids don't talk to you and you're maybe an alcoholic, and this is all you've got—standing in the hot sun, on the hot asphalt, making minimum wage and wearing a bird suit as a giant advertisement.
Looking down the street you see a fat, disfigured clown sporting a ghastly grin, all too-big tongue and two teeth and beady little eyes. He walks right up to you, his face paint cracked in the sun. You stare into his eyes, too horrified to look away. And then he…hugs you?
He hugs you. He is sweaty and fleshy and smells like garlic, and he hugs you. Say hello to Dropsy.
No, seriously—that's the premise. Dropsy is a point-and-click adventure game about a clown (the titular Dropsy) that goes around hugging people. And hugging trees. And animals. And pretty much anything he can wrap his doughy arms around.
As you can imagine, people are not very excited by this prospect. Much of Dropsy involves convincing people who were scarred for life by Tim Curry that this particular clown is not going to whisper "They all float down here…" into their ear before murdering them.
Easier said than done. In traditional point-and-click fashion, the quest for love sends you marching around the rather large map on a series of convoluted fetch quests, trying to figure out which items Dropsy can give people to make them happy. You'll make soup. You'll put on a concert. You'll fist-bump a bouncer. And in exchange, you get hugs.
The puzzles are predictably ridiculous, though like any good 1990s-style point-and-click there's an internal logic to proceedings. Only a handful of the puzzles are completely unintuitive, although by now you can typically find the solution for any hang-up in the game's forums. More frustrating is the fact there's no fast travel for more than half the game, and it gets a bit tedious trudging back and forth between locations. Things get better later on when you receive the car and can instantly jump across the map.
But suffice it to say the puzzles are the least interesting part of Dropsy. No surprise there—that's been the case for pretty much every point-and-click from Monkey Island to King's Quest.
What I love about Dropsy is how cleverly the "real" story is hidden. For instance, Dropsy can't read nor can he (presumably) understand anything except bits and pieces of human speech. Thus, the story is told through glyphs and a fake runic language—a language that's actually a real cipher. You can decode it, and then letter-by-letter translate all of the text in the game. Doing so gives you some insights you'd never get otherwise.
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