"Yesterday several articles were published that reported that DirectX and OpenGL are being extended to include closer-to-metal functionality and reduced CPU overhead. AMD supports and celebrates a direction for game development that is aligned with AMD's vision of lower-level, closer to the metal' graphics APIs for PC gaming. While industry experts expect this to take some time, developers can immediately leverage efficient API design using Mantle, and AMD is very excited to share the future of our own API with developers at this year's Game Developers Conference."
We'll be on-site at GDC though to bring you details as soon as they're revealed, so make sure to save the date.
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